How much can change
Expect small gains. Most of what you can win back is time lost to tiredness, distraction and a slow setup.
Sleep
50%Some response speeds were up to 50% slower after 17 to 19 hours awake than at 0.05% blood alcohol.
Setup
17.8msDelay from the screen and a gaming mouse in a carefully tuned lab. Standard mouse drivers may add 20 ms or more.
Practice
13%Faster across four lab tasks after 50 hours of action games in 8 to 9 weeks, against 6% for a slower game.
Sleep
Tiredness can slow you down a lot. In a study of 39 transport and army workers, after 17 to 19 hours awake some response speeds were up to 50% slower than after drinking to a blood alcohol level of 0.05%. Stay up longer and performance matched the 0.1% level. A review of reaction time research adds that, of all kinds of fatigue, mental fatigue and especially sleepiness has the greatest effect.
- Compare scores taken at a similar time of day, when you’re rested.
- A slow round late at night is expected. It isn’t a sign that something is wrong.
- Never use a reaction test to decide whether you’re fit to drive after drinking or a short night.
Focus
Distractions slow reactions, and background noise is one of them. Attention also fades within a session: in a lab test of 120 tries, the average rose from 228.1 ms over the first 20 tries to 237.2 ms over the last 20.
- Phone face down, notifications off, one tab open.
- Keep sessions short: three or four rounds, then stop.
- Watch the test area, not the score from your last try.
Practice
Practice helps, gradually. The same review cites a study in which reactions to a visual signal got faster over three weeks of practice, with the effect lasting at least three weeks. Newcomers are also less consistent, so judge progress by your median rather than your single best try.
Fast games may carry over to other tasks. People who played 50 hours of action games over 8 to 9 weeks became 13% faster across four lab tasks, double the 6% of a group that played a slower game, with no drop in accuracy.
- Short sessions on most days, rather than one long one.
- Mix the simple test with choice reaction and FPS peek.
Device settings
Part of every score is hardware. In a carefully tuned lab, the screen took 11.0 ms to show a change and a gaming mouse polling at 1,000 Hz took 6.8 ms to report a click. The authors note that standard mouse drivers may add 20 ms or more. Screens also update only once per frame, so a higher refresh rate shortens the wait for the next one.
| Screen refresh rate | Time between frames |
|---|---|
| 60 Hz | 16.7 ms |
| 75 Hz | 13.3 ms |
| 120 Hz | 8.3 ms |
| 144 Hz | 6.9 ms |
| 240 Hz | 4.2 ms |
| 360 Hz | 2.8 ms |
| Mouse polling rate | Time between reports |
|---|---|
| 125 Hz | 8 ms |
| 500 Hz | 2 ms |
| 1,000 Hz | 1 ms |
Worked out as 1000 ÷ rate.
These tips follow from how screens and mice work, not from a study.
- Set your monitor to its highest refresh rate in the display settings.
- Turn on Game mode on your monitor or TV to skip extra picture processing.
- Use a wired mouse, or a gaming mouse on its own USB receiver, rather than Bluetooth.
- Close busy tabs and apps while you test.
Anticipation
Knowing when a signal is coming makes you faster: reactions are quicker after a warning and when signals are predictable. Rhythm matters as well. In one lab test, responses were about 15% slower when a signal came soonest after the one before.
Our tests use random waits, so guessing only earns false starts.
A 4-week plan
Use the same device at the same time of day, about 10 minutes a day, and write down your median each week.
| Week | Goal | Each day | End of the week |
|---|---|---|---|
| 1 | Find your baseline | Three rounds of the reaction test, rested, phone away. | Note your median. |
| 2 | Cut device delay | Make one change, such as a higher refresh rate, Game mode or a wired mouse. Then the same three rounds. | Compare your old and new setup in compare mode. |
| 3 | Practice | Three rounds, plus five minutes of choice reaction and FPS peek. | Is your median steadier from day to day? |
| 4 | Retest | Repeat week 1 exactly. | Compare your median with week 1. |
What we don’t recommend
We don’t recommend supplements, “nootropics”, caffeine pills or medication to improve a score, and nothing on this page is medical advice.
Ordinary coffee does have a short-term effect: a review found that low to moderate doses of caffeine, about 40 to 300 mg, improve alertness, vigilance, attention and reaction time. That’s a boost for the day, not a skill you keep.
Sources
- Williamson, A. M., & Feyer, A.-M. (2000). “Moderate sleep deprivation produces impairments in cognitive and motor performance equivalent to legally prescribed levels of alcohol intoxication.” Occupational and Environmental Medicine, 57(10), 649–655. oem.bmj.com/content/57/10/649. Accessed 7 November 2026.
- Woods, D. L., Wyma, J. M., Yund, E. W., Herron, T. J., & Reed, B. (2015). “Factors influencing the latency of simple reaction time.” Frontiers in Human Neuroscience, 9, 131. doi.org/10.3389/fnhum.2015.00131. Accessed 7 November 2026.
- Dye, M. W. G., Green, C. S., & Bavelier, D. (2009). “Increasing speed of processing with action video games.” Current Directions in Psychological Science, 18(6), 321–326. doi.org/10.1111/j.1467-8721.2009.01660.x. Accessed 7 November 2026.
- Kosinski, R. J. “A Literature Review on Reaction Time.” Clemson University, last updated September 2013. facultypsy.hope.edu/psychlabs/exp/reactiontime/docs/RT_Literature_Review.pdf. Accessed 7 November 2026.
- McLellan, T. M., Caldwell, J. A., & Lieberman, H. R. (2016). “A review of caffeine’s effects on cognitive, physical and occupational performance.” Neuroscience & Biobehavioral Reviews, 71, 294–312. doi.org/10.1016/j.neubiorev.2016.09.001. Accessed 7 November 2026.
Find your baseline
Start week 1 with three rounds of the reaction test.
